![]() ![]() See the table below for all mob_effect parameters. See the table below for all impact_damage parameters. Contains decimal owner_damage, knockback boolean, and ignite boolean.ĭetermines if a fire may be started on a flammable target.ĭefines the damage that an entity may receive on being hit by this projectile. Has minXP for minimum XP granted, maxXp for maximum, or simply flat xp properties.ĭetermines if the owner of the entity is hurt on hit. Has shape of either sphere or cube, snap_to_block boolean ,and size decimal properties. If the target is on fire, then douse the fire.Īn area of entities that is frozen to block on hits. See the table below for all definition event parameters. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier.ĭetermines if the struck object is set on fire. Accuracy is determined by the formula uncertaintyBase - difficultyLevel * uncertaintyMultiplier.ĭetermines how much difficulty affects accuracy. If true, the projectile will be treated like a splash potion.ĭetermines if the projectile stops when the target is hurt. ![]() If true, the projectile will bounce upon hit. If true, the projectile will be shot towards the target of the entity firing it. The sound that plays when the projectile is shot. If true, this entity will be reflected back when hit. See more on these parameters below.ĭetermines the velocity of the projectile. Time in seconds that the entity hit will be on fire for.ĭefines the behaviors that may execute on a projectile's hit, including impact damage, impact effect, and stuck in ground. The offset from the entity's anchor where the projectile will spawn. If true, the projectile can hit multiple entities per flight. The fraction of the projectile's speed maintained every frame while traveling in water. If true, the entity hit will be struck by lightning. If true, the projectile will knock back the entity it hits. If true, the projectile will be treated as dangerous to the players. The fraction of the projectile's speed maintained every frame while traveling in air. If true, the projectile homes in to the nearest entity. The sound that plays when the projectile hits the ground. The sound that plays when the projectile hits something. The higher the value, the faster the entity falls. When this entity is not on the ground, subtracts this amount from the entities change in vertical position every tick. The gravity applied to this entity when thrown. If true, whether the projectile causes fire is affected by the mob griefing game rule. When this projectile deals damage, whether or not to immediately destroy this projectile.Įntity Definitions defined here can't be hurt by the projectile. If true, when a projectile deals damage, whether or not to spawn in the critical damage particles. If true, the entity hit will be set on fire. Many splash potions in the game use this to offset their angles by -20 degrees. ![]() 0 = Original point, 1 = EyeHeight, and 2 = Middle or body height.Īlters the angle at which a projectile is vertically shot. Parameters NameĪllows you to choose an anchor point for where the projectile is fired from. Minecraft:projectile allows the entity to be a thrown entity. ![]()
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